after some time, the conclusion to make a series of characters for a briefly proposed game setting finally emerged. struggling to make the a realisation of the direction i wanted to go with this module the decision to base my dissertation on the connections people form with characters and how it effects society and cultural understanding.
from researching the subject throughly i managed to create a theme for the world that the characters would be a part of, then pushing forward to make them in response to cultural and empathy based themes.
throughout the project i wavered on what practical work to do in response to my essay, as well as the ability to synthesise between the two. when making the characters i thought back to the essay and how research such as the case studies of cultural attitude towards characters and decisions game designers must make to create characters that would be accepted and thought about.
from my visual development and research i have become aware of how variety in cultural backgrounds and visually different characters can impact thoughts on character. thus effecting the way people interpret how that character lives and their empathy and opinion with the character.
as well as the general aims of the imagery i wanted to make, there has also been a shift in thought process within my own strategy of character creation. how to approach the subject and what is nessesary to know about the characters your wanting to create before starting.
No comments:
Post a Comment