Wednesday, 4 January 2017

future to do and take away

this module has been an experience. both in positive and negative ways.

positive:
-i have learnt a great deal about the career i want to enter
-the ability to use digital media has improved somewhat and i now have a greater understanding of brushes and how to approach digital techniques
-what makes a character isnt just the appearence. yes it is a vital aspect of a character but they are more than that. to realy get into characters you need to believe that you are creating an entire person that has lived its own life.
- my fondness of the subject of character has greatly increased knowing some of the studies and research that has arose from gaming. such as the work from jane mcgonigal. possibly one of the only books(reality is broken) that has maintained my interes tand informed me of the possibilities that i had no idea of within my field of practice. from this entire module, other than the personal practical progression, reading her book is the most inspiring to keep going with character design and gaming.
-i have developed insite into what employers want within this field
-more than anything else i feel like i made things that i have enjoyed and have meaning to me. something i didnt do in the first 2 years of the course and i really suffered for previously doing that.

negative:
-my health greatly suffered from this module- with how i managed my time, and overthinking the dissertation i managed to work myself up and somewhat stall myself from progression.
- time management was absolutely atrocious because i didnt know what i should focus on
-the written element of the module in my opinion, was messy and not to the standard i wish i could have done.

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