looking into how a character causes empathy, im looking at how people communicate and create empathy in real life situations. these are pretty much allways based og facial expressions and been in situations with oyther people.
so in games should be similar i imagine.
causiong spmeone to empathise or relate to a character can be in the detail of the face. as technology has gotten much better than it used to be in say the 90's when i started to play games, one thing i have noticed is the significant quality of character and designs improvement. the detail in faces and body can now look virtually real. even the motion of breathing is commonly put into characters, showing the body and mouth move when inhaling. making them lifelike.
from this i think i should look at expressions and how memorable characters faces are structured?
i dont have much of a starting point yet in terms of practical work but i think this would be an interesting place to begin.
empathy and character are of huge interest to me, so if i can find out how its effective then i may be able to find some inspiring areas to look inti
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