The way her comics, in particular "strong female characters", are created small scale using inks and pens, accompanied by very strong, fluid, line quality. As most of her works are set out in this minimalistic style it forces the viewer to interpret what colours the characters would be wearing, subconsciously. When i look at the image i see them wearing dark leathers clothing, with hints of colour which to me shows their strength, therefor allowing the people analyzing the image to establish their own view on the subject. As the image is monochrome is avoiding being more stereotypically feminine which yet again enforce power to the characters, and a representation of their strength.
As feminism and the ongoing fight to eradicate sexism is very strong in todays culture throughout most parts of the world, this work has become popular in its views of one ideal of sexism, the view that seemingly mocks how feminism is seen, but at the same time as portrays strong semi naked ladies it doesnt seem to objectify them which is usualy the reason to reduce clothing on female images. As they do it in a way that doesnt sexualise or objectify women it contradicts modern societys idea of the perfect woman. Barbie is one influence showing an ideal for the female body, “Above all, it seems, Barbie is an icon of the femininity associated with the middle reaches of contemporary western societies.” (Rogers, 1999).
The quote "sexism is over" is also present in this image, making the meaning of the comic finalised. However as it states that sexism is over, we all know that sexism has never been resolved, therefor showing that it is not an accurate representation of our world. With it been within a speech bubble it also shows that it is an ideal of the writer herself using the characters to show this.
mocking women who associate with being feminists, such as the statement: “Feminists spend more effort claiming that feminism is somehow ‘mainstream’ than they do on the cause of improving the lives of women” (Atkinson, 2011).There is also a mocking aspect to her strong women, as in modern society strong women in fictional stories, be it comics or even video games, they are commonly heavily sexualised with their features and personalities being very stereotypical. Such as the common concept art of video games following a pattern of less and less clothing to attract the male audience. Kate Beaton seems to have used this in her visualization in her versions of female protagonists, and managed to twist this to benefit her view on sexism, which intentionally or unintentionally makes her work seem to mock perceptions of females.
[Accessed
4/2/15]
Macdonald,
M (1995) Representing Women, London, Bloomsbury
Academic
Page 124
Rogers,
M (1999) Barbie Culture, London, SAGE Publications Ltd.
Page
11
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